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Law Enforcer
Deadly Addiction
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Posted - 2008.02.19 03:02:00 -
[1]
Edited by: Law Enforcer on 19/02/2008 03:02:31 it's an oversized turret and it's something that makes amarr special in fleet. I don't want cookie cutter online. there's nothing wrong with tachyons and should be left as is.
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Law Enforcer
Deadly Addiction
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Posted - 2008.02.23 18:52:00 -
[2]
Edited by: Law Enforcer on 23/02/2008 18:52:59
Originally by: Buyerr ... ... hmm well i like the fact that most people KNOW and the devs have stated that it is a oversizes module, so why again are lasers the only one that have such a oversize module?
okey and now for every one saying that rails that gets range bonus are fine... ehhh why? if you can't warp to more then 100km from target you should hardly need those 200 km as basic (rokh+spike) or the 300km at max...
do you even play the game? you're asking such blatantly obvious questions. or are you just a total noob that shouldn't be posting in this section? have you ever heard of the term "fleet battleship" or "pos".
long range turrets are fine as is but let me guess: you want a 650mm rail gun and 2500mm artillery cannon don't you?
it's not like this makes amarr overpowered. you need to completely gimp a geddon or apocs tank to fit them and this leaves the ship paper thin.
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Law Enforcer
Deadly Addiction Un-Natural Selection
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Posted - 2008.02.23 21:33:00 -
[3]
Originally by: Buyerr
Originally by: Law Enforcer Edited by: Law Enforcer on 23/02/2008 18:52:59
Originally by: Buyerr ... ... hmm well i like the fact that most people KNOW and the devs have stated that it is a oversizes module, so why again are lasers the only one that have such a oversize module?
okey and now for every one saying that rails that gets range bonus are fine... ehhh why? if you can't warp to more then 100km from target you should hardly need those 200 km as basic (rokh+spike) or the 300km at max...
do you even play the game? you're asking such blatantly obvious questions. or are you just a total noob that shouldn't be posting in this section? have you ever heard of the term "fleet battleship" or "pos".
long range turrets are fine as is but let me guess: you want a 650mm rail gun and 2500mm artillery cannon don't you?
it's not like this makes amarr overpowered. you need to completely gimp a geddon or apocs tank to fit them and this leaves the ship paper thin.
hehe i love when ******s say " you're a noob rable rable" it just shows you have neither thoughts nor intelligent.
yes i know fleet and pos fights (pos you almost never try to siege with bs's no you use dreads) in fleet battle you don't need more range then 150km at max. but if you have read the new dev blog you would know that only 19% of the player base is even IN 0.0 so 81% of the player base is not even being considered in any of these things you're taking in consideration (since it is pretty clear you're talking about 0.0 fleet fights and pos sieges)
haha, you speak of intelligence? coming from the guy who can't even spell "size" correctly. the amount of people in or out of low-sec/0.0 has nothing to do with how turrets are balanced. yes, you're right. all POS's are killed by dreadnoughts and not battleships. we're just going to ignore ALL of the smaller alliances that don't field dreads and we're also going to ignore all POS's in 0.5 and above. anything closer then 150km to a large tower is suicide so YES the range bonus is important.
it has a higher damage modifier but much less range. you don't need to gimp a rokh to fit 8x 425mm II's like you need to "completely" gimp an apoc to fit 8x tachyon II's.
range: rails dps: tachyons alpha: artillary
I really don't see a problem with the turret and neither do the devs or they would have been nerfed.
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Law Enforcer
Deadly Addiction Un-Natural Selection
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Posted - 2008.02.24 19:56:00 -
[4]
it's called a bookmark.
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